Which elementary school student hasn’t thought that physics, math and all that stuff makes you dip your elbows? CosmoCaixa will now give you an undeniable answer: mathematics, geometry, physics, optics and many other subjects that are a priori boring are used to make movies as entertaining as Pixar’s.
Without the lewd subjects most students reject on occasion, Nemo would never have had a thousand adventures trying to escape his fishbowl, Woody and Buzz Lightyear would never have become friends, Remy’s one of the best chefs Had it not been for a reputation as Paris, Mr. Incredible would still be a boring insurance salesman with a few extra pounds and Miguel Rivera would not have entered the world of the dead to play the unforgettable Remember Me on his guitar.
Alyssa Duran: “We invite you to watch, play and discover formats, movements and settings”
The Science of Pixar, the exhibition that can be seen at CosmoCaixa from tomorrow until September 3, covers the production process of all these films and many other interactive installations that allow children, who are already old enough, to explore the world of computers. Will allow himself to be immersed in. Animation Cinema.
“CosmoCaixa invites you to see, touch and know the forms, movements and settings”, explained this morning, Elisa Duran, Deputy Director General of the La Caixa Foundation, during the presentation of this exhibition promoted by the Boston Museum of Science, which took place in Barcelona. It has already passed through Philadelphia and Los Angeles before landing in the US.
Duran also predicted that “children will be the ones who take their parents” to discover the world of Pixar, whose creative work is developed through eight stages visible in the exhibition. It all starts with modeling that is “done manually,” according to Peter Garland, manager of exhibitions production and installation at the Boston Museum, who accompanied the press during a tour of the samples.
WALL E, for example, is born as a clay figure. This model is then scanned and a 3D model is created, which is a digital structure of connected dots. This happens thanks to … maths. But the virtual character is still static. In order to move, it – like people – needs bones, joints and muscles. This is achieved in a second step, called rigging, a technique that gives life to the protagonists of Pixar films such as Mike Wazowski, one of the heroes of Monsters, Inc.
body and gait. The animated figures already have the chassis, but they’re missing something fundamental, heart. Through the animation process, Pixar creators give them soul and emotion, making them laugh, cry, suffer or fall in love. Actions that are always happening somewhere. The company’s artists create movie sets inspired by real-life locations. For example, he saw enough castles to design Dunbroke Castle for the Brave. Those landscapes have now taken shape thanks to cameras.
But that’s not all, friends. The appearance of characters may qualify, especially when it comes to items. Lightning McQueen evolves throughout the footage of the cars until he becomes a jalopy for shadow programs. and another process, that of imitation, allows the girls’ hair to flutter in the wind, to make fire burn or to make rain fall.
With the lighting and rendering that creates the final image, culminating a long journey to produce a cinema that has led the box office on multiple occasions, been praised by critics, sought after by children , has been enjoyed by parents and that has produced headlines. Those are already considered classics.
CosmoCaixa will offer guided tours that can be completed with tasting tapas in its restaurant or a menu inspired by the theme of the exhibition.