Saturday, June 10, 2023

“It Was Slow And Boring”: Nintendo Had To Apologize For A Zelda Game That Had The Worst Mission In The Entire Saga

The Legend of Zelda: The Wind Waker went down in history as one of the most beloved, but it had a major problem in its final stages.

presentation of a new once the Legend of Zelda This was not a cause of rejoicing in the community. party place Everyone was pissed when Wind Waker’s arrival was made official, the problem lay in his artistic style, which chose a cartoon beauty instead to the realistic fantasy graphic segment that its predecessors had proposed. It was the first major change in the franchise since it landed in three dimensions, and people were simply afraid of losing what had already become one of the great franchises. nintendo,

In reality there was nothing to be afraid of. It’s difficult to make a list of the best Zelda games that are capable of convincing all players. However, there is some agreement that wind Waker will be at least In one of the first three positions, until the tears of the kingdom come, I myself agree with the view that he is on the podium for the franchise and that is a double whammy. For all of its good things, this game originally released on the GameCube also has one less honorable feature. offers to classify it as the worst mission of all, One that apologized to Shigeru Miyamoto and Eiji Aonuma.

The most tedious mission in The Legend of Zelda saga

After completing the first two thirds of Wind Waker, the game offers us A mission that fits very well with the general theme of the title and its history, The task involves finding the eight lost fragments of the Triforce that are scattered across the map. They’re essential in driving forward one of the most important ideas of this entire installment of The Legend of Zelda and forcing us to explore. The problem is that the seek takes some exaggerated duration and produces a playable loop that sounds a bit overdone. extension of time,

The search for the Triforce in the GameCube version is remembered as one of the worst moments in the series (Image via ZeldaDungeon, Wii U version).

The process for finding the shards of the Triforce is as follows. first we have to buy a Map that marks the more or less precise location of eight other treasure maps on our nautical charts illegible. The objective is to collect them all and then talk to Tingle, this emblematic secondary character of the saga who acts as a cartographer and is only able to understand signs. The previous payment of 400 rupees per map (3,200 in total) His hints will allow us to go to sea again to get each part of the Triforce. It is somewhat tedious, especially because of its bifurcation and the cost of Rs. As we are not prepared, we can spend hours farming trying to get coins.

work is practical a toll to reach the end of the game, Searching for treasure maps isn’t bad at all, but repeating the steps makes it extremely tedious. Moreover, it is located at the worst possible moment. When we are ready to enter the last dungeon. In that sense, it creates some anxiety among players who want to know how it ends. a story that up to that point had lasted just over 20 hours, It was time to end with a bang and not wait for one last great discovery that would allow us to gain the strength needed to face the ultimate villain.

Has become one of the most beloved characters in the Toon Link saga (Smash Bros. image).

Nintendo apologizes for Wind Waker’s big mistake

Despite the fact that the game was acclaimed by fans, Nintendo wanted to apologize for some mistakes in the final work. Shigeru Miyamoyo, producer of The Legend of Zelda: Wind Waker, and Eiji Aonuma, director and producer, commented on some of the game’s bugs in 2005. “In the end, we were fighting against the clock and there were parts that we were forced to accept, even though they were not perfect (…) I apologize for not fixing the Triforce quest at the end of the game. it was slow and boringAdditionally, they commented that the game could have had more dungeons and that they had “listened to criticism” in order to improve the experience in the next title in the saga. Twilight Princess,

When The Legend of Zelda: Wind Waker HD was released for Wii U, it also Triforce search process streamlined, The developers did not make major changes, but simplified it. There were only three pieces in this installment that required a secret map to be deciphered by Tingle. The remaining five can be obtained at the locations where these secondary maps were found in the original game. This was the biggest change that this edition went through and The average duration of the adventure was reduced by 3.5 hours by page how long to kill,

The game looked great, and the Wii U version even more so.

Saga lays out some great pillars of its future with Wind Waker, It explained exactly what fans were expecting in terms of dungeon numbers and tried to place – though poorly executed – a heavy emphasis on exploration. These are some of the hallmarks that allow later conquest breath of the wild hey tears of the kingdom, This was something that fans really liked and to understand that, we just have to go back to the initial idea. Even with this stage, which is remembered as one of the most tedious, it is one of the most valued deliveries by the community and Firm candidate for the podium in the list of “Best Zeldas of All Time”,

In 3D Games | The first sales data for Tears of the Kingdom places it as the best Zelda release ever in its debut and the best release of the year in the United Kingdom.,

In 3D Games | The Complete Guide Zelda: Tears of the Kingdom – Cheats, secrets, collectibles and more to complete the game 100%,

World Nation News Desk
World Nation News Desk
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