Samsung’s new Galaxy S22, S22+, and S22 Ultra may pack some of the fastest hardware you can get right now, but you might not be able to really enjoy that benefit when playing games or other popular apps. According to Geekbench developer John Poole, and confirmed in our own testing, the Galaxy S22 series and earlier Samsung phones perform seriously poorly when playing some popular game titles, like Genshin Impact, and we have to back it up. Got the numbers.
a List of over 10,000 apps Whose individual performance tunings are making the rounds, though we’ve been unable to verify its authenticity – in our own software digs, the list appears to be remotely updatable, and is proving difficult to track down. This reportedly includes both games and non-games like TikTok, Genshine Impact, Netflix and even Samsung’s stock launcher.
it’s not even yours General Throttle As far as Android Police’s Max Weinbach can dig into some of the code that appears to control it, it’s incredibly sophisticated, balancing multiple parameters like temperature, expected at different times. Battery level, CPU speed, and FPS gains are predicted when determining what type. Resources a given game gets. This tuning likely varies from app to app and game to game, so the benchmark numbers you report here and elsewhere may not be accurate for all circumstances.
Testing with modified versions of Geekbench meant to spoof the Genshine Impact package name (so the system treats the app as Genshine Impact and loads its performance profile), we can confirm that on the Galaxy S22+ Performance is significantly reduced, with a loss of about 45% in single-core performance and about 28% in multi-core performance. Checking CPU frequencies when tests are being run in both conditions indicates low clock speeds.
It’s a bit hard to compare GPU performance, but Geekbench GPU compute performance also dropped dramatically 54-58% in our testing between the standard and Genshin-spoofing Geekbench apps. The table below will not include those numbers for all models, as the supported methods for benchmarking differ from device to device.
|standard geekbench||genshin spoofing|
|Galaxy Fold 3||992/3487||711/2664|
|google pixel 6 pro||1048/2893||1050/2850|
We will be updating this table over time with more devices, check back soon. It looks like Samsung devices going back several generations may be affected.
This extended to older Samsung devices as well, with the Galaxy Z Flip3 ($1,800 flagship phone) throttling performance in a similar vein, though not as badly. We saw a 28% drop in single-core performance and a 23% drop in multi-core performance.
Reports indicate that a wide variety of Samsung devices are affected. Geekbench’s John Poole also tested an Exynos version of the Galaxy S10 and a Snapdragon Galaxy S22.
Adjusting the Game Booster profile settings on the devices we tested couldn’t restore lost performance. The Galaxy S22 and some other Samsung phones also have additional performance profile settings in the Battery section of Settings, but changing that profile to its maximum setting didn’t affect our results—they actually got a bit Worse,
In comparison, the Pixel 6 Pro’s Geekbench score remained the same within a very small margin of error in both the standard Geekbench app and the version using the Genshine Impact package name. Pixels do not degrade performance depending on the app running.
We contacted Samsung yesterday for comment on the issue, but the company has yet to make a statement. However, there is a circling twitter in koreanClaiming that the company may still change how its game optimizing features work with a more genuine performance-priority mode.
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