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Sunday, May 22, 2022

Working in the Metaverse: What Virtual Office Life Could Look Like

In terms of work, the digital divide has become less about access to devices and connectivity and more about skills and mindset. Many seasoned professionals have never learned more than the basic fundamentals of email, web search, and Microsoft Office. Instead, they rely more heavily on nearby colleagues or the IT helpdesk when things go wrong.

In contrast, young people have already demonstrated a competitive edge in the virtual workplace. They are equipped with a more intuitive understanding of digital technology and initiatives to troubleshoot problems through YouTube tutorials, social media and subreddits.

As a generation, they are also big gamers. As more and more work happens in virtual reality (VR) – and one need not share the somewhat singular vision of the metaverse Mark Zuckerberg, expressed at the 2021 Connect conference, to believe it will Will – getting familiar with massively multiplayer online games (MMOs) like Fortnite and Roblox, not to mention the ability to manage multiple digital identities, is set to make that edge still.


This article is part of Quarter Life, a series about issues affecting those of us in our twenties and thirties. From the challenges of starting a career and taking care of our mental health, to the excitement of starting a family, adopting a pet or just making friends as an adult. The articles in this series explore questions and bring answers as we navigate this turbulent period of life.

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The Metaverse Doesn’t Look As Disruptive As It Should Be, It Looks Normal — Here’s Why


Most of the metaverse is yet to be built. VR, of course, has long been used in the training of certain physical jobs ranging from astronauts and pilots to law enforcement, surgery and construction. When it comes to specialist machinery or complex locations, the relative safety and cost benefits of training are virtually obvious. But it is in the work of knowledge – from software engineering to law to design – where change will be most profound.

Avatars congregate in a virtual environment that is illuminated by blocks of bright white light.
VR offers new possibilities for extra-curricular team activities.
naratrip

How virtual workplaces can improve communication

For most people, working remotely during the pandemic is characterized by alt-tabbing between communication apps and videoconferencing platforms such as Slack, Teams and Miro. And of course there’s a lot of room for improvement.

Academic studies have found that collaborative work among colleagues is affected when they work remotely. Exchanges over email or Slack are increasingly replacing personal conversations in real time, leaving communication interrupted.

Google itself has claimed that informal chats at coffee machines and lunch tables on its premises were responsible for innovations such as Street View and Gmail. But, with working remotely, such a grim encounter all but vanishes.

And of course there are costs to remote working in terms of personal wellbeing as well. Stanford researchers have found that so-called “zoom fatigue” combines the cognitive demands of intense eye contact, lack of mobility, self-consciousness about one’s own video feed, and signal comprehension, the need to respond exaggeratedly to agreement. Inspired by. or worry.

Technological advancement means that solutions to these problems related to remote working are becoming possible. Collaboration software such as Meta’s Horizon Workroom and Microsoft Mesh, which allow colleagues to meet as avatars in VR or participate in a real-world meeting as a photo-realistic hologram, are already available.

Undoubtedly, Metaverse 1.0 will see organizations constantly creating VR workplace environments in which employees can interact as avatars in real time. VR versions of Office Space can be designed to encourage chance encounters and corridor chat.

Imagine, for example, if moving from one remote meeting to another involves leaving the conference room and crossing a bustling virtual atrium. This may sound far-fetched but keep in mind that Korean proptech company Zigbang has already opened a 30-floor VR office called Metapolis. Employees choose an avatar and go through the elevator and corridor to their desks. When they meet a coworker’s avatar, their webcam and mic are activated so they can have a conversation. As soon as their avatar is gone, the webcam and mic automatically turn off.

In the Korean VR workplace, Metapolis, employees can make large presentations, give speeches and work in small groups.

Meanwhile, the ability to use and read body language and actively participate in group discussions by scribbling Post-It notes or drawing on a virtual whiteboard makes remote meetings in VR more engaging and less sedentary. They require more active use of the neck, shoulders, arms and hands than a typical hour on the Zoom.

how to act as an avatar

It looks like a new set of workplace norms will emerge as the metaverse evolves. Team games, including virtual bowling nights and virtual ping-pong tournaments, can replace Zoom Drinks as the default remote working social event.

Meanwhile, VR can bring different benefits when it comes to hiring. “Blind” auditions have been shown to significantly increase the representation of female musicians in symphony orchestras. It follows that interviewing as avatars can reduce the effects of bias – unconscious or otherwise – against people based on their gender, age or appearance.

Just as custom “skins” are a feature of many MMOs, in the virtual world of work, there can also be a demand for creativity in virtual fashion and accessories, as people seek to express their personal brand within the constraints of the professional. . Dress code for avatars. Gucci has already sold virtual hats, handbags and sunglasses on the MMO platform Roblox.

Gucci is one of the first fashion brands to sell accessories for avatars.

The youth have been the most affected by the disruption in the job market due to COVID. While some struggled to work productively from a shared home or from their parents’ homes, others were duped into joining companies that didn’t even exist.

Nonetheless, the pandemic has also provided an exciting glimpse into how remote working can evolve. Due to public health concerns and climate pressure, the latter is here to stay. As it evolves into the metaverse, it will continue to bring abilities that are concentrated among young people.

World Nation News Deskhttps://www.worldnationnews.com
World Nation News is a digital news portal website. Which provides important and latest breaking news updates to our audience in an effective and efficient ways, like world’s top stories, entertainment, sports, technology and much more news.
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